<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Bordure Devlog - itch.io</title><link>https://xalfen.itch.io/bordure</link><description>A cycling management game where you run the race from the team car. You don’t ride. You decide.</description><item><guid>https://xalfen.itch.io/bordure/devlog/1716443/season-planning-dev-blog</guid><title>Season planning - Dev blog</title><link>https://xalfen.itch.io/bordure/devlog/1716443/season-planning-dev-blog</link><pubDate>Mon, 19 Oct 2026 12:30:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A season is planned before it is raced Dozens of races to spread across about twenty riders: nobody should fill in that table by hand. In Bordure, the staff proposes a complete programme as soon as th...</p>]]></description></item><item><guid>https://xalfen.itch.io/bordure/devlog/1716079/race-engine-explained</guid><title>Race Engine explained</title><link>https://xalfen.itch.io/bordure/devlog/1716079/race-engine-explained</link><pubDate>Mon, 19 Oct 2026 07:39:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A race is five seconds repeated thousands of times Nobody writes the outcome of a race in Bordure: not you, not the game. Here is what happens between the start and the line: the physics, the riders...</p>]]></description></item></channel></rss>